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If they get too unhappy, a rebel army will appear outside the city. Some buildings make the populace happy or unhappy. Some buildings unluck particular troops, spies or envoys. There's a chart that shows each building and the buildings that come after and tells you what each building does. It's an easy leveling system, but pretty in-depth.Īs far as your cities and provinces go, you can issue decrees and build new buildings as the populations grow.
Pcgamer endless space review full#
You can also combine units that aren't at full strength and dismiss units you no longer want.Īlso, the strategic map is where you level your generals and your special characters. If your army is in a region you control, you can recruit new troops based on how advanced that region is and what types of buildings you have built there. Stances can also impact how tired the troops are if you attack that round or get attacked during the AI's turn (all this is explained in a pop-up box whenever you are changing stances). Armies can be in several different stances, and each one impacts how far it can move. You can move every army every turn if you want to. You decide where they go, if you want them to go anywhere at all. You can have as many generals and armies as you can afford. So on the strategic map, you have your general(s) and your army. If you forget to do anything, the game reminds you before you can end your turn, kind of like Civ 5 does.
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There's a lot to the strategic map, but it's all really easy to learn and do. Other than the DLC, there's no unifying complaint about the game. Steam reviews are "mostly positive", but from reading through a bunch, it's just random complaints. Of course, Creative Assembly is doing their toxic DLC thing, as usual, putting things behind paywalls that should have been in the game to begin with, but I'm used to that. Each minor settlement has one of those resources, so you know who to barter with or who to go to war with. Actually, bartering replaces trade agreements and works better with the more advanced economy, which has you managing various resources: food, wood, stone, bronze and gold. And except for the economy, it plays just like TWW2, which I like. Certain locations on the map, once controlled, allow you to recruit special units like Centaurs. And what do you know? Creative Assembly has completely embraced the mythological side of ancient Greece. So yesterday I was bored and decided to try it again. I basically played Troy once and forgot about it. Of course, I was coming from playing Total War: Warhammer 2, which I've thought was truly amazing with its vast number of different units, and I've always liked a more fantastical type of experience. Even the great, mythological heroes like Achilles were all too mortal. I was disappointed that the game leaned hard into realism. I played it then and thought it was just okay. So this is the Total War game that Epic gave away when it released.
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